The impact of thermal throttling and low-quality texture on VR testing sessions

VR testing session

I have been involved with testing many VR and AR applications, and I can safely say that they all come with their own specific challenges when it comes to the implementation of software testing. To run a testing project in this field successfully and not interfere with development time, it is vital that technical issues […]

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‘Our biggest competitor is the option to not test at all’

test automation graphic

This week, our Business Development Manager talks about the benefits of spriteCloud’s approach to software testing. 14 months ago, I joined spriteCloud as a ‘rookie’ in the software testing world. After being rapidly pumped full of information and presentations, the first customer visits presented themselves. After my first meetings with the responsible managers, it was […]

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Game testing – An Introduction

“A delayed game is eventually good, but a rushed game is forever bad.” – Shigeru Miyamoto Game testing is a specific type of software testing focused on video games, that can be extended and used in the ever growing market of entertainment and educational software (apps, simulators, video games, presentations etc.) As a part of […]

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Cross browser testing – The truth is in the numbers

Viral Wouldn’t this almost be a great viral campaign? This new campaign of one of the world’s leading companies only works properly in Internet Explorer 9.0. In other browsers this is what the Wallmart Video Download service looked like right after launch. Even though errors like this don’t occur that much anymore most Chrome and […]

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Software Lifecycle Consultancy

It feels like ages that I blogged about the place of QA in software development. Granted, in internet years, it has been a while. But the topic never seems to quite go away. Since I wrote that other blog post, a lot of things have happened here at spriteCloud. In the meantime, we’ve been involved […]

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