Standard platform, operating system and browser recommendations (August 2019)

An update to our Standard platform, operating system and browser recommendations.

Introduction The following post updates our recommendations for platforms, operating systems and browsers to use when testing commercial web sites targeting consumers in Europe. Our recommendations are based on usage figures widely available on the Internet, our experience and our analysis of client needs. Since browser versions change frequently, we review and update these recommendations […]

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Standard platform, operating system and browser recommendations (April 2019)

An update to our Standard platform, operating system and browser recommendations.

Introduction The following post updates our recommendations for platforms, operating systems and browsers to use when testing commercial web sites targeting consumers in Europe. Our recommendations are based on usage figures widely available on the Internet, our experience and our analysis of client needs. Since browser versions change frequently, we review and update these recommendations […]

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Do I really have to test on all those browser configurations? (Part 1)

One of the most common questions that our clients ask us is whether it is necessary to test on a multitude of browser configurations during cross-browser testing. It’s easy to drown in the choices that are available, making cross-browser testing a difficult process to handle internally. Since the ultimate goal of test planning is to […]

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‘Our biggest competitor is the option to not test at all’

test automation graphic

This week, our Business Development Manager talks about the benefits of spriteCloud’s approach to software testing. 14 months ago, I joined spriteCloud as a ‘rookie’ in the software testing world. After being rapidly pumped full of information and presentations, the first customer visits presented themselves. After my first meetings with the responsible managers, it was […]

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Game testing – An Introduction

“A delayed game is eventually good, but a rushed game is forever bad.” – Shigeru Miyamoto Game testing is a specific type of software testing focused on video games, that can be extended and used in the ever growing market of entertainment and educational software (apps, simulators, video games, presentations etc.) As a part of […]

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The testing recruitment Challenge

Monday, starting the week with another day in recruitment, where you hope that your inbox will be filled with good CV’s of software testers. Not only non-EU candidates but also Dutch speaking testers with test automation skills. Unfortunately for me, the market has flipped totally from a client driven market to a candidate driven market. […]

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Oedipus and the testing Sphinx

A long time ago, in ancient Greek, Oedipus was travelling to Thebe. On his way, he crossed the path of a Sphinx. The Sphinx stopped all travellers on the road to Thebe to ask them a riddle. If they were not able to answer the riddle correctly, they would be killed and eaten. If the […]

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Cloud bullying

My alien has returned to his own planet, leaving me with a re-organized brain and a manual. That gives me enough space upstairs to think about strategy, namely: why would a brilliant tester want to work at spriteCloud? Good question! In search of some inspiration for my weekly blog, the morning news brought an interesting […]

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Cloud organization

My third week and something upstairs is happening. It feels like something is sorting and rearranging all information. A bit like the alien in “Men in Black II” in the post office. But because it feels like I outsourced it to an alien as well, there is a strange feeling going on between starting to […]

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Cloud party

I survived my first week and let me tell you my head was filled with information. Best to be described as complete chaos upstairs. You know that feeling when you know that you know, but you have no idea where to find it? It is somewhere in that grey mass and hidden between all other […]

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We eat, sleep, live, breathe bug testing

So I was told when applying for the position of IT recruiter at spriteCloud in Amsterdam. But first, let’s go back to the beginning. That was the moment I decided to give up my independence and commit myself to a company as an employee. Now, being a bit of a rebel, the challenge was to […]

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Why game testing is important

During the first part of my discussion I covered part of the history and current market value of game and mobile game testing, as well as the simple differences it holds compared to application and web testing. In this second part I would like to outline in more detail how game testing is executed.

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Introduction to game and mobile game testing

In the past decade, games have grown to become one of the largest sectors within the software development industry. With its humble beginnings in the late 1970’s, the games market is now worth around a 100 Billion USD worldwide (figure 1), based on a report from games market research group NewZoo [1] with projections to […]

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The Cost of Compatibility

Yesterday at spriteCloud, we discussed how Safari is the new IE, meaning that of the major browsers, Safari seems to lag further and further behind in providing an up-to-date Web experience. Elsewhere, that article turned into a different discussion: does it even matter to end-users if there is one browser that needs to be supported […]

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What’s in a Test?

Here at spriteCloud, we offer our testing services and expertise to our clients. In the day to day conversations with them, we don’t make a lot of distinctions between one type of testing and another, but this similarity in treatment belies the fact that there are fundamental differences in what some of our activities try […]

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QA vs. QC in Software

A discussion in the Software Testing & Quality Assurance group on LinkedIn concerned itself with the distinction of the terms quality assurance and quality control as they apply to software. Some points raised in that discussion seem worth mentioning. To quote from Wikipedia: Quality Assurance refers to administrative and procedural activities implemented in a quality […]

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